Tag: Fallcrest

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  • Fallcrest

    A small town built from the ruins of a larger city, Fallcrest is the crossroads of the [[Nentir Vale]]. !http://www.wizards.com/dnd/images/excerpt_4E_fallcrest1.jpg! # [[Tower of Waiting]] # [[Upper Quays]] # [[Five Arch Bridge | Five-Arch Bridge …

  • Tower of Waiting

    This old fortification was built on a small island in the Nentir to guard the city from any waterborne attack from the north. It fell into ruin even before the sack of the old city, and now is little more than an empty shell overrun by mice and birds.

  • Upper Quays

    Boats proceeding down the Nentir must stop here and offload their cargo, which is then portaged through the town to the Lower Quays and loaded onto boats below the falls. Likewise, cargo heading in the other direction is carried up to these quays and …

  • Five Arch Bridge

    Dwarf artisans from the citadel of Hammerfast built a fine stone bridge over the Nentir two hundred years ago. Although the bridge was destroyed when Fallcrest fell, the great stone piers supporting it remained intact, so a few years back the people of …

  • Nentir Inn

    A fine new building constructed of fieldstone and strong timber, the Nentir Inn stands on the west bank of the river. Merchants from [[Winterhaven]] or [[Hammerfast]] make up the clientele, along with travelers who happen to be passing through. A good …

  • Knights Gate

    [[Fallcrest]]’s northern city gate is known as Knight’s Gate, because the [[Lord Warden]]’s riders normally come and go from the city by this road. The gate consists of strong outer doors of iron-reinforced timber and an inner portcullis between a pair of …

  • Silver Unicorn Inn

    For many years, the Silver Unicorn has billed itself as “the Pride of Fallcrest,” charging high rates for its attentive service and well-appointed rooms. The recent opening of the [[Nentir Inn]] put a big dent in the Silver Unicorn’s business, and the …

  • Halfmoon Trading House

    The Halfmoon family is a large, far-flung clan of halflings who keep small trading posts in several settlements throughout the [[Nentir Vale]]. This is the largest and most important of those establishments. It’s under the care of [[Selarund Halfmoon]], a …

  • Moonstone Keep

    The seat of Lord Warden [[:13945 | Faren Markelhay]], Moonstone Keep is an old castle that sits atop a steep-sided hill overlooking the town. The outer bailey includes barracks housing up to sixty Fallcrest guards. At any given time about twenty or so are …

  • The Tombwood

    Along the southern slopes of Moonstone Hill grows a large thicket that has never been entirely cleared. Within its tangled paths lies the old castle cemetery (now heavily overgrown), as well as a battle-mound dating back centuries.

  • House of the Sun

    When Fallcrest was a larger city, it supported several good-sized temples located in the Hightown districts. With the town’s depopulation, several of these were abandoned, including the House of the Sun, a temple dedicated to Pelor. The place also …

  • House Azaer

    A small, well-off trading company, House Azaer is owned by the tieflings of the Azaer family. They import goods (including arms and armor) from [[Hammerfast]], [[Harkenwold]], and the lands to the south, and organize caravans up to [[Winterhaven]] several …

  • Lower Quays

    Keelboats and similar craft put in here to unload their cargo and portage it up to other boats above the falls. Similar to the [[Upper Quays]], the porters’ guild jealously defends its monopoly on moving cargo around the falls, and it frequently attempts …

  • Temple of Erathis

    This large, impressive stone temple is finished with [[Fallcrest]]'s native marble. Its chapel is a large rotunda with a 30-foot-tall dome. The temple of Erathis is the largest and most influential temple in town. The place also includes shrines to Ioun …

  • Moonsong Temple

    The third of Fallcrest’s temples is devoted to Sehanine. It also includes shrines to Corellon, Melora, and Avandra. The [[Moonstone Keep | Markelhays]] regard Sehanine as their special patron, and over the years they have given generously to the temple. …

  • Septarchs Tower

    This lonely structure is a tall, seven-sided spire of pale green stone that doesn’t match anything else in the town. In the days before the [[Bloodspear War]], this was the seat of [[Fallcrest]]’s mages’ guild—an order of a dozen or so wizards and arcane …

  • Fallcrest Stables

    [[Lannar Thistleton]] owns this business, providing travelers with tack, harness, stabling, shoeing, wagons, and just about anything dealing with horses, mules, or ponies. He keeps a larger corral about a mile outside of town, and at any given time Lannar …

  • Naerumars Imports

    Considered the finest of [[Fallcrest]]’s retail establishments, Naerumar’s Imports deals in gemstones, jewelry, art, and magic trinkets. The owner is [[Orest Naerumar]], a tiefling who displays impeccable manners and discretion. Orest corresponds with …

  • Sandercot Provisioners

    The largest general store in [[Fallcrest]], Sandercot’s deals in just about anything food, clothing, stores, rope, tools, gear, leather goods, and more. Compared to the [[Halfmoon Trading House]], Sandercot’s has slightly cheaper prices but goods of …

  • Teldorthans Arms

    The dwarf [[:13202 | Teldorthan Ironhews]] is the town’s weaponsmith and armorer. He is a garrulous old fellow who spends his time trading stories with his customers with a pipe clenched in his teeth, while his apprentices (two of whom are his sons) do …

  • The Nentir Falls

    Here the Nentir River descends nearly 200 feet in three striking shelflike drops. On the small island in the middle of the falls stands the statue of an ancient human hero named Vendar, holding up his hand as if to challenge enemies approaching from …

  • The Bluffs

    Fallcrest is divided in half by a great cliff snaking northwest to southeast across the town. The bluffs average 150 to 250 feet in height. They are not strictly vertical, but are too tall and steep to be easily climbed.

  • The Catacombs

    The limestone bluffs between Hightown and Lowtown hold a number of caves, which the folk of Fallcrest have used as burial crypts for centuries. As caves fill up, they are walled off and forgotten about. Naturally, stories abound in town about treasure …

  • Wizards Gate

    Fallcrest’s eastern city gate is known as Wizard’s Gate, because it’s the gate most convenient to the [[Septarchs Tower | Septarch’s Tower]]. The road to the east travels a few miles into the surrounding hills, linking a number of outlying farms and …

  • Kamroth Estate

    This is the home of the self-styled “lord” [[Armos Kamroth]], a wealthy landowner who collects rents from scores of farmers and herders living in the countryside nearby.

  • Moonwash Falls

    A small, swift stream known as the Moonwash flows through Fallcrest to meet the Nentir River. The stream is rarely more than 20 feet wide or 5 feet deep. The town’s children love to play in the pool at the base of the falls in the summertime.

  • Blue Moon Alehouse

    This brewhouse on the banks of the Moonwash Stream is the best tavern in [[Fallcrest]]. The owner is a nervous, easily flustered fellow of fifty or so named [[Par Winnomer]]. The true genius behind the Blue Moon is the halfling brewmaster [[Kemara …

  • Kings Gate

    Fallcrest’s southern gate was destroyed in an attack that devastated the city long ago, and it still has not been entirely rebuilt. One of the two paired towers is nothing but rubble, and several large gaps remain in the town walls south of the bluffs …

  • The Market Green

    The majority of Fallcrest’s folk live above the bluffs in Hightown and walk down to do business on the streets of Lowtown, which bustle with commerce. This wide square is an open, grassy meadow where Fallcrest’s merchants and visiting traders do business …

  • Lucky Gnome Taphouse

    Lucky Gnome Taphouse The Lucky Gnome is widely regarded as the cheapest and coarsest of Fallcrest’s drinking establishments. It caters to the porters and laborers who work the nearby docks, and fistfights are a nightly occurrence. The owner of the …

  • Dragon Hide

    The Player Characters are hired by [[:13202 | Teldorthan Ironhews]], the dwarf armorer. Among the stolen cargo from a raided trade caravan was a cured green dragon hide destined for Teldorthan's shop. The dwarf intends to turn the hide into a fine suit of …

  • Missing Archaeologist

    [[:13673 | Douven Staul]] headed off for [[Winterhaven]] three months ago. Douven, a rabid explorer of old ruins, had found a map that revealed the location of a dragon's tomb not far from the village. He figured if a dragon was buried there, why not also …

  • Kobold Bounty

    [[:13945 | Faren Markelhay]] has asked the party to clear out the [[Kobold Hall]] near [[Fallcrest]]. He suspects the kobolds that have become quite the nuisance lately on the roads around Fallcrest are coming from here. He will pay them 100gp if they …

  • Teldorthan Ironhews

    The dwarf Teldorthan Ironhews is "Fallcrest's":http://www.obsidianportal.com/campaign/secret-passage/wikis/fallcrest weaponsmith and armorer. He is a garrulous old fellow who spends his time trading stories with his customers with a pipe clenched in his …

  • Douven Staul

    Headed off to "Winterhaven":http://www.obsidianportal.com/campaign/secret-passage/wikis/winterhaven a few months ago to dig up a rumored dragon burial site, but the people in "Fallcrest":http://www.obsidianportal.com/campaign/secret-passage/wikis/ …

  • Grundelmar

    This dwarf recently reestablished the "House of the Sun":http://www.obsidianportal.com/campaign/secret-passage/wikis/house-of-the-sun in "Fallcrest":http://www.obsidianportal.com/campaign/secret-passage/wikis/fallcrest. Grundelmar is loud and …

  • Faren Markelhay

    Faren Markelhay is a balding, middle-aged human with a keen mind and a dry wit. He is a busy man and sees to local matters personally, so adventurers calling on him are likely to wait a long time for a short interview.

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